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Get to the Goat!

May 13, 2013 in Events, Prototypes by Chris Charabaruk

We did it. We made it to this year’s TOJam event, and came out winners. As a result, we have a silly little pointless game for you, one that could be described as the world’s most annoying escort mission. Yes, that sounds terrible, but the theme for this year was “uncooperative”, and what’s more uncooperative than an NPC you need to guide somewhere?

We were at TOJam as “Team Water-Rock”, and our game, Happy Island, was completed in less than 72 hours. Of course, we had it down to the wire, thanks to all kinds of twists along the way. The original concept was to make a game about persuasion, trying to get people to work together to escape a deserted island. However, when you’re in a time-crunch, you have to pare your ideas down into something that is quick to implement and yet still (at least somewhat) fun and challenging. A lot of things went wrong, too, with regard to our code’s starting base that cut into our time to put in features we wanted. However, the end result is still something playable, that looks good and can be enjoyable depending on your state of mind.

Happy Island requires that you have XNA 4.0 Refresh installed, and plays best with a Xbox 360 gamepad (or other XInput-friendly controller). Documentation for how to play the game is inside the zip file.

We’re (Possibly) Going to TOJam!

April 15, 2013 in Company News, Events by Chris Charabaruk

Toronto’s annual game development jam, TOJam, is happening for the eighth time next month, May 3-5, and Cold Acid Entertainment (or at least ⅔rds of us) might just be there! It’ll be a little while before we know for sure, since confirmations won’t be mailed out for a week or so, but the plan is for Chris and Karl to be there and work on a game based on the jam’s theme for this year: uncooperative.

It’ll be neat to see what we come up with, and who knows? It might go from a three-day project to something big. No promises, though!

Yes, it’s a new website…

April 3, 2013 in Company News by Chris Charabaruk

After such a long time without a working group website, Cold Acid Entertainment (formerly Coldacid Development Group) is back on the air with one central place to check out what we’re working on. Even though we’re still actively working on the site and putting up content, I think it’s in good enough shape to launch now!

With our new site fully armed and operational (if incomplete, but that was fine for the Death Star II) we’ll be retiring the separate Tumblr blogs for Painter Story and Taptics. New posts for those and other projects will appear here exclusively, but the old blogs will continue to exist for as long as Tumblr is around. We’ll most likely be retiring and shuttering the coldacid labs site some time in the future as well, as content gets migrated elsewhere.Welcome to the new face of Cold Acid Entertainment.

Saturday Morning Classes

March 19, 2013 in Painter Story by Chris Charabaruk

We’ve decided to put up a draft script for one of the scenes in Painter Story. The scene selected is actually the very first one, and no doubt it’ll end up rewritten before we even get to the point of releasing a demo! Still, it does serve to give some idea of the tone of voice of the story, and provide a bit of insight into a couple of the story’s characters. Read on to enter the world of Painter Story. Read the rest of this entry →

Taptics 1.2: Metro Boogaloo

January 31, 2013 in Taptics by Chris Charabaruk

Now available: Taptics 1.2! With this new version, some bugs have been released and more appearance tweaks have been put in. Let’s look at what’s changed:

  • Detailed score breakdown available through leaderboards and at completion of game (so long as you record your score)
  • Share your scores on social networks Facebook and Twitter, if you choose
  • Moved advertisement to bottom of game screen
  • Game screen dialog boxes are prettier
  • Fixed stuttering issues with sound effects
  • MySpace support removed due to lack of Scoreloop support

I’ve got some ideas for version 1.3 and beyond, including achievements, alternate game modes, and more. Keep an eye out for future updates!

Taptics screen shots

January 30, 2013 in Taptics by Chris Charabaruk

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Figured I might as well post the screenshots of Taptics from the Windows Phone Store page here as well…

Coming soon…

January 26, 2013 in Taptics by Chris Charabaruk

Coming soon… Facebook score sharing, not Taptics on Android. (Sorry Droid fans!)


January 13, 2013 in Painter Story by Chris Charabaruk


Taptics 1.1: The Pretty Version

January 11, 2013 in Taptics by Chris Charabaruk

Taptics 1.1 should now be available now for your Windows Phone. A lot of work has been put in to improve the appearance of Taptics for this release, as well as adding new features. New in this version:

  • Nice new background for the main screen (like I said, this is the pretty version)
  • Multiple leaderboards, including all-time top scores, 24-hour top scores, player latest scores, near your latest score, and friends
  • Your own scores are now highlighted in leaderboards
  • News pane, for notices about updates, etc.
  • Add a gamer picture to your Scoreloop profile
  • Connect social networks to your Scoreloop profile (due to issues on Scoreloop’s side of the fence, only Facebook is currently working, sorry)
  • Can now view profiles of other players (although there’s nothing interesting on them yet)
  • Lots of bug fixes, stability fixes, and other behind-the-scenes changes to make my life as developer easier

I’m already working on the next update for Taptics, which will include the ability to see details about scores on the leaderboard (namely, how long each level took and the number of mistakes made on them) as well as posting scores to social networks. I bet you can’t wait!

Taptics is ready for your fast fingers!

January 3, 2013 in Taptics by Chris Charabaruk

And we’re finally out of the gate today with the public release of Taptics on the Windows Phone Store! Today’s launch introduces what promises to be the best pattern tapping game for Windows Phone to the world. And while the current version may not seem like much, I’m hard at work making things even cooler for the future. (In fact, the next version is already out for certification, but we’ll talk about that when it arrives.)

So, what is Taptics? Perhaps you remember the old 80s game “Simon”, where you have to hit certain buttons in order. That’s the essential quality of Taptics, too. But Simon was static, slow, and never really offered interaction beyond the basic game play. That won’t be the case with Taptics. Already you can see who has the quickest, most accurate fingers around the world, and new challenges and play modes are in the making.

So keep those fingers tapping, and watch out for what comes next!