What’s up with Painter Story?
I’d like to start off by welcoming miipasu to the PS dev team. While her position is somewhat nebulous at the moment, she’s been helping out with organizing the replanning of the story, and will likely take on some writing and editing duties in the future. We’ll likely have some additional team reshuffling in the near future as mii gets better integrated with the team.
As for the story itself, we’re pretty close to working out the outline from a 50,000 ft perspective. There are a couple days we still have blank, and here and there on plotted days are still openings, questions, and worries. But I would say we’re certainly on track to begin rewriting in October. It doesn’t hurt that the outline for the first few days is still pretty similar to the old draft, which has saved some time and mental energy in this rewrite process. (That’s not to say we’ll be reusing the old draft’s scenes as-is; there are still tweaks and a few good-sized changes in those scenes for the new draft.)
Anyway, the rest of the month will be spent filling those holes, as well as dropping down to a 10,000 ft perspective for the first few days of Painter Story. I’ve been questioning whether or not we want to make a demo out of the first few days, given that all of PS will likely only be about the size of Katawa Shoujo Act 1, but it’s probably still worth doing. In any case, the planning so far has been contingent on focusing on prologue through Wednesday of the story, and that at least we’ll stick to.