Figuring things out again
A lot of talk has been going on recently in IRC about reforging the project. We are considering changes to the story that would lengthen both it and the timespan in which it happens, amongst other things. We’ve been thinking about this because of issues we feel are potential problems with the story, or that could detract from enjoyment of it.
This is one of the problems with creative projects. It’s incredibly hard (if not outright impossible) to have an idea form fully and perfectly from one’s head like an Athena of thought. Instead, you have to keep adding and taking away, iteratively building up the concepts behind your story. This becomes annoying when you’ve already made progress on things that might have to be redone or completely thrown away.
In the end, the goal is a better story, a better product than what it might have been before, but the constant work at fixing and redesigning can be a dead end, as developers keep making changes instead of putting their foot down and saying “this is it”. That’s something that worries me, given my personal tendencies to get bogged down in details in the pursuit of perfection. At some point, the line must be drawn, and work has to continue.
Hopefully we can draw that line appropriately and tell a good story.
Bonus: new art from gebyy-terar: casual Kourin.