Over the last week or so, I began work on a new game project. It’s a dungeon crawler, somewhat in the style of The Bard’s Tale or Legend of Lith II; however, many, if not all of the dungeons in the game will be randomly generated so as to provide a different experience for every playthrough.
So far, I’m just doing prototype work, testing out basic rendering and figuring out how to build maps. Like my last two (non-game) projects, this currently unnamed project is for Windows Phone. I’m not sure when it’ll be available, but I’d like to get to a playable alpha stage by Christmas. I figure that I will be prototyping through the end of September, possibly later. Read the rest of this entry →